About Blake Cejner
I was born in Daytona Beach, FL, the world wide home for racing. Growing up here it was all about cars and speed. I naturally grew into racing starting in go karts and moving up to Nascar. At 18 I had my privates pilots license while graduating high school with a 4.0+ gpa and playing basketball full time.
I grew up with ambitions parents who inspired me to push my self to try to start companies at an early age. When I was 21 I invented a product that is called WIV it stands for water, ice, and vapor. This device was a water bottle that filled it self over time using the moisture in the air. While it wasn't a success I learned how to work with investors.
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Very shortly after this I started my game design journey while in school and working for a local restaurant as a valet. This is when my personal passion truly showed. I created a game called Nano Looper a soccer fps. This game is a blast. I created everything from scratch apart from the animations which I used from Mixamo.
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I made the 3d models in blender, from the characters to the map, ball, and guns. Along with that I did all of the visual scripting, or blueprints.
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Having graduated college from Daytona State with a bachelor of business management while also taking classes at Embry Riddle for aero space. I have taken aero space all through high school. I wanted to be an astronaut naturally growing up so close to the cape.
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While selling cars for Maserati I continued my education taking more game design classes, cyber security, and C# programming.
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Nano Looper eventually gathered interest from another talented designer. We made Nano Looper what it is today, doing promotions in downtown Austin with 100s of people, you can download it now for free.
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I moved to working for Cloud Imperium Games in Austin, Texas and quickly found my self in a top role for our new QA department. The amazing team I was apart of developed new procedures for testing and built what that QA department is today.
This led me to a promotion to my true dream job a game designer. As a designer I moved around from Mission Design to Level Design which I found my self taking on a lot of the Tech Design work as well.
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As a level designer I developed a new bar for our game that uses significantly less resources and time to create, a self checkout bar, the game is 900 years in the future.
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I also handled AI, Loot, Usables, and general level design layout. In January 2024 I was effected by layoffs. I would love to be apart of your amazing team.
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Moved on to web3 design for a few different start ups.
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I am a man who truly changed his stars.